This is an (UNFINISHED) hero shooter level design project, set within a large scale industrial based environment. This level is designed for competitive, 5v5 team based gameplay, utilising a symmetrical layout to ensure gameplay fairness and balanced engagements. The level features 2 distinct elevation zones which create varies tactical opportunities and help promote hero diversity across encounters.
The orange dominated colour scheme evokes energy and urgency, while being balanced with grey accents to provide visual balancing and grounding. This creates a cinematic tone, similar to that of heated, high stake arenas. The level features many dynamic visual effect elements such as rising smoke, embers and bubbling lava to help enhance atmosphere and motion throughout the space. Furthermore, each zone is equipped with its own cinematics, giving movement to the world, and their own sound effects to go alongside.
Each control point unlocks new spawn points, allowing for better and controlled match pacing and progression. Even with symmetrical geometry, variations within props used for cover, and different out of bounds scenery create illusions of environmental diversity and realism.
Each hero features a unique, custom developed ability logic, designed entirely within UEFN, using UE native systems to help expand possibilities within the upcoming ecosystem, and to further develop competitive gameplay beyond the limits of Fortnite Mechanics.
-Unless stated otherwise, all assets and characters belong to Epic Games. Environment layout, logic systems and gameplay design were fully developed by myself. Furthermore, all still shots were taken from within the Unreal Editor For Fortnite.
Showcase of the cube queens sheild ability, filmed in game on a PS5
Showcase of the cube queens ultimate ability, filmed in game on a PS5
Showcase of the visitors teleporter ability, filmed in game on a PS5