I’m a game designer focusing on level design, environmental storytelling, and gameplay logic within Unreal Engine and UEFN. I create spaces that tell stories, using narrative design, cinematic flow, and player readability to build gameplay-rich environments.
I have hands-on experience developing hero shooter systems, horror experiences, and narrative-driven prototypes, overseeing everything from planning and level layout to scripting, cinematic camera work, and material design. While I often work with pre-existing assets, my focus is on art direction, adaptation, and iteration, ensuring every element supports the player experience I envision.
I’m currently expanding my skills in asset creation, VFX, and animation, applying each skill to my latest narrative development project. My goal is to become a well-rounded designer capable of taking a concept from initial idea to fully realized, immersive gameplay experience.