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Hades
Hades
Designing worlds where gameplay and storytelling collide
Nottingham, United Kingdom

Summary

I’m a game designer focusing on level design, environmental storytelling, and gameplay logic within Unreal Engine and UEFN. I create spaces that tell stories, using narrative design, cinematic flow, and player readability to build gameplay-rich environments.

I have hands-on experience developing hero shooter systems, horror experiences, and narrative-driven prototypes, overseeing everything from planning and level layout to scripting, cinematic camera work, and material design. While I often work with pre-existing assets, my focus is on art direction, adaptation, and iteration, ensuring every element supports the player experience I envision.

I’m currently expanding my skills in asset creation, VFX, and animation, applying each skill to my latest narrative development project. My goal is to become a well-rounded designer capable of taking a concept from initial idea to fully realized, immersive gameplay experience.

Skills

Level DesignNarrative designArt Directionprototyping

Software proficiency

Unreal Engine
Unreal Engine
Fortnite Creative
Fortnite Creative
unreal editor for fortnite
unreal editor for fortnite
Blender
Blender