Website powered by

Extended Project Qualification - Narrative Design

This project presents an overview of the environment I developed for my Extended Project Qualification. It showcases screenshots from parts of a short cinematic following a robot traversing a redwood forest in an attempt to reach their home. The project was developed within UEFN, utilising assets provided by Epic Game and the Fab library. The project is currently unfinished and is going through its mid-project review, with voice acting and music intended to be added once the short is finalised.

This is an overview of my extended project qualification in narrative design

This is an overview of my extended project qualification in narrative design

Building 4: Showcases building 4, located within a flower field. Decals are utilised for environment blending to help showcase the idea that the building is overgrown

Building 4: Showcases building 4, located within a flower field. Decals are utilised for environment blending to help showcase the idea that the building is overgrown

Forest Shot: It features volumetric lighting, niagara effects and camera settings to create a dynamic shot

Forest Shot: It features volumetric lighting, niagara effects and camera settings to create a dynamic shot

Forest Aerial: Showcases the large scale composition, volumetric fog and niagara effects which hjelp control depth and audience readability.

Forest Aerial: Showcases the large scale composition, volumetric fog and niagara effects which hjelp control depth and audience readability.

Building 2: Showcases building 2, embedded within a forest landscape and surrounded with flowers. The building was designed to feel naturally integrated and guide audience eye

Building 2: Showcases building 2, embedded within a forest landscape and surrounded with flowers. The building was designed to feel naturally integrated and guide audience eye

Building 2 pathway: The bright colors help create a distinct line between the forest and pathway and allow room for visual breaks

Building 2 pathway: The bright colors help create a distinct line between the forest and pathway and allow room for visual breaks

Building 4 side view: Highlights how dynamic lighting interacts with trees and the general environment. This specific angle showcases how lighting helped enhance depth and atmosphere at generally long views.

Building 4 side view: Highlights how dynamic lighting interacts with trees and the general environment. This specific angle showcases how lighting helped enhance depth and atmosphere at generally long views.

Forest side view: A lateral showcase of the forest, highlighting tree layering, some variation in foliage and environment density

Forest side view: A lateral showcase of the forest, highlighting tree layering, some variation in foliage and environment density

Environment far shot: Showcases the forest environment and other small details not easily visible

Environment far shot: Showcases the forest environment and other small details not easily visible

Environment aerial shot: Highlights the outer boundaries of the environment, the volumetric fog interactions and overall spatial layout. Showcases how each area connects with larger areas and how atmosphere is utilised to control the environment

Environment aerial shot: Highlights the outer boundaries of the environment, the volumetric fog interactions and overall spatial layout. Showcases how each area connects with larger areas and how atmosphere is utilised to control the environment

The Directors Cut - Full EPQ Project